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We will use angle for all rotations just to keep things simple.

next is an integer variable that will be used to count how much time has passed (in milliseconds).

lastframe will hold the number of the last frame in the AVI animation.

// User Defined Variables float angle; // Used For Rotation int next; // Used For Animation int frame=0; // Frame Counter int effect; // Current Effect bool sp; // Space Bar Pressed?

bool env=TRUE; // Environment Mapping (Default On) bool ep; // 'E' Pressed?

I started off by flipping through my collection of programming books. I then read everything there was to read about the AVI format in the MSDN.

Lots of useful information in the MSDN, but I needed more information.

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